Improved D3D and OGL AA option UI

Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
This commit is contained in:
Anthony Serna
2015-09-14 18:49:48 -07:00
parent 45c1cfa078
commit df189c3ea3
6 changed files with 50 additions and 28 deletions

View File

@ -144,7 +144,7 @@ struct VideoConfig final
API_TYPE APIType;
std::vector<std::string> Adapters; // for D3D
std::vector<std::string> AAModes;
std::vector<int> AAModes;
std::vector<std::string> PPShaders; // post-processing shaders
std::vector<std::string> AnaglyphShaders; // anaglyph shaders