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More coding style fixes because I suck at sed
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@ -281,7 +281,7 @@ void Shutdown()
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}
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void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
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u8* destAddr, int dstWidth, int dstHeight, int readStride,
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u8* destAddr, int dstWidth, int dstHeight, int readStride,
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bool toTexture, bool linearFilter)
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{
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