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Hotkey: move some code into ParseHotkey
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@ -111,6 +111,8 @@ enum Hotkey
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HK_LOAD_LAST_STATE_6,
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HK_LOAD_LAST_STATE_7,
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HK_LOAD_LAST_STATE_8,
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HK_LOAD_LAST_STATE_9,
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HK_LOAD_LAST_STATE_10,
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HK_SAVE_FIRST_STATE,
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HK_UNDO_LOAD_STATE,
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@ -1262,8 +1262,7 @@ void CFrame::PollHotkeys(wxTimerEvent& event)
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void CFrame::ParseHotkeys()
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{
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unsigned int i = 0;
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for (i = 0; i < NUM_HOTKEYS; i++)
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for (int i = 0; i < NUM_HOTKEYS; i++)
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{
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switch (i)
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{
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@ -1277,43 +1276,8 @@ void CFrame::ParseHotkeys()
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case HK_EXPORT_RECORDING:
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case HK_READ_ONLY_MODE:
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case HK_LOAD_STATE_SLOT_1:
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case HK_LOAD_STATE_SLOT_2:
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case HK_LOAD_STATE_SLOT_3:
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case HK_LOAD_STATE_SLOT_4:
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case HK_LOAD_STATE_SLOT_5:
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case HK_LOAD_STATE_SLOT_6:
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case HK_LOAD_STATE_SLOT_7:
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case HK_LOAD_STATE_SLOT_8:
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case HK_LOAD_STATE_SLOT_9:
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case HK_LOAD_STATE_SLOT_10:
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case HK_SAVE_STATE_SLOT_1:
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case HK_SAVE_STATE_SLOT_2:
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case HK_SAVE_STATE_SLOT_3:
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case HK_SAVE_STATE_SLOT_4:
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case HK_SAVE_STATE_SLOT_5:
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case HK_SAVE_STATE_SLOT_6:
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case HK_SAVE_STATE_SLOT_7:
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case HK_SAVE_STATE_SLOT_8:
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case HK_SAVE_STATE_SLOT_9:
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case HK_SAVE_STATE_SLOT_10:
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case HK_LOAD_LAST_STATE_1:
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case HK_LOAD_LAST_STATE_2:
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case HK_LOAD_LAST_STATE_3:
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case HK_LOAD_LAST_STATE_4:
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case HK_LOAD_LAST_STATE_5:
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case HK_LOAD_LAST_STATE_6:
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case HK_LOAD_LAST_STATE_7:
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case HK_LOAD_LAST_STATE_8:
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case HK_SAVE_FIRST_STATE:
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case HK_UNDO_LOAD_STATE:
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case HK_UNDO_SAVE_STATE:
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case HK_LOAD_STATE_FILE:
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case HK_SAVE_STATE_FILE:
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case HK_LOAD_STATE_SLOT_SELECTED:
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if (IsHotkey(i))
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@ -1337,7 +1301,7 @@ void CFrame::ParseHotkeys()
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}
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}
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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if (!Core::IsRunningAndStarted())
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{
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return;
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}
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@ -1461,16 +1425,6 @@ void CFrame::ParseHotkeys()
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g_Config.iStereoConvergence = 500;
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}
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for (i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
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{
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if (IsHotkey(i))
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{
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wxCommandEvent slot_event;
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slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
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CFrame::OnSelectSlot(slot_event);
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}
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}
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static float debugSpeed = 1.0f;
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if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
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debugSpeed /= 1.1f;
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@ -1492,4 +1446,30 @@ void CFrame::ParseHotkeys()
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VertexShaderManager::TranslateView(0.0f, -debugSpeed);
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if (IsHotkey(HK_FREELOOK_RESET, true))
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VertexShaderManager::ResetView();
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// Savestates
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for (int i = 0; i < 10; i++)
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{
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if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
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State::Load(1 + i);
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if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
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State::Save(1 + i);
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if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
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State::LoadLastSaved(1 + i);
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if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
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{
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wxCommandEvent slot_event;
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slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
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CFrame::OnSelectSlot(slot_event);
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}
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}
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if (IsHotkey(HK_SAVE_FIRST_STATE))
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State::SaveFirstSaved();
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if (IsHotkey(HK_UNDO_LOAD_STATE))
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State::UndoLoadState();
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if (IsHotkey(HK_UNDO_SAVE_STATE))
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State::UndoSaveState();
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}
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