Delete some obsolete junk, in zelda ucode and in gl plugin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-06-28 17:58:52 +00:00
parent 17f697d856
commit dfdfbd4a6a
5 changed files with 22 additions and 164 deletions

View File

@ -125,42 +125,28 @@ void BPWritten(const Bypass& bp)
bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
// Set LogicOp Blending Mode
if (bp.changes & 2)
{
SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
SetLogicOpMode(bp);
}
// Set Dithering Mode
if (bp.changes & 4)
{
SETSTAT(stats.dither, bpmem.blendmode.dither);
SetDitherMode(bp);
}
// Set Blending Mode
if (bp.changes & 0xFE1)
{
SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
SetBlendMode(bp);
}
// Set Color Mask
if (bp.changes & 0x18)
{
SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
SetColorMask(bp);
}
}
break;
}
case BPMEM_CONSTANTALPHA: // Set Destination Alpha
{
PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
break;
}
// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
// Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
// Tokens are similar.
case BPMEM_SETDRAWDONE:
switch (bp.newvalue & 0xFF)
{
@ -272,7 +258,7 @@ void BPWritten(const Bypass& bp)
case BPMEM_FOGBMAGNITUDE:
case BPMEM_FOGBEXPONENT:
case BPMEM_FOGPARAM3:
if(!GetConfig(CONFIG_DISABLEFOG))
if (!GetConfig(CONFIG_DISABLEFOG))
PixelShaderManager::SetFogParamChanged();
break;
case BPMEM_FOGCOLOR: // Fog Color
@ -383,6 +369,7 @@ void BPWritten(const Bypass& bp)
case BPMEM_UNKNOWN2:
case BPMEM_UNKNOWN3:
case BPMEM_UNKNOWN4:
break;
// ------------------------------------------------
// On Default, we try to look for other things