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Delete some obsolete junk, in zelda ucode and in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1327,18 +1327,6 @@ void Renderer::DrawDebugText()
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p+=sprintf(p,"%s",text1.c_str());
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}
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if (g_Config.bOverlayBlendStats)
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{
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p+=sprintf(p,"LogicOp Mode: %i\n", stats.logicOpMode);
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p+=sprintf(p,"Source Factor: %i\n", stats.srcFactor);
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p+=sprintf(p,"Destination Factor: %i\n", stats.dstFactor);
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p+=sprintf(p,"Dithering: %s\n", stats.dither==1 ? "Enabled" : "Disabled");
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p+=sprintf(p,"Color Update: %s\n", stats.colorUpdate==1 ? "Enabled" : "Disabled");
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p+=sprintf(p,"Alpha Update: %s\n", stats.alphaUpdate==1 ? "Enabled" : "Disabled");
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p+=sprintf(p,"Dst Alpha Enabled: %s\n", stats.dstAlphaEnable==1 ? "Enabled" : "Disabled");
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p+=sprintf(p,"Dst Alpha: %08x\n", stats.dstAlpha);
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}
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if (g_Config.bOverlayProjStats)
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{
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p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
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