An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2493 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2009-03-01 00:57:39 +00:00
parent 5b033732b8
commit e004800e68
5 changed files with 39 additions and 20 deletions

View File

@ -712,25 +712,24 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
if(!bHasIndStage) {
// calc tevcord
//tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z;
int OurTexCoord = 0;
if(bpmem.genMode.numtexgens)
OurTexCoord = texcoord;
else
OurTexCoord = 0;
if (texture_mask & (1<<texmap)) {
// nonpow2
if (texfun == XF_TEXPROJ_STQ )
WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, OurTexCoord);
else
WRITE(p, "tevcoord.xy = uv%d.xy;\n", OurTexCoord);
WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
}
else {
if (texfun == XF_TEXPROJ_STQ )
WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, OurTexCoord , OurTexCoord );
else
WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, OurTexCoord);
if(bpmem.genMode.numtexgens) {
if (texture_mask & (1<<texmap)) {
// nonpow2
if (texfun == XF_TEXPROJ_STQ )
WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, texcoord);
else
WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
}
else {
if (texfun == XF_TEXPROJ_STQ )
WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, texcoord , texcoord );
else
WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, texcoord);
}
} else {
// donkopunchstania - check that this is correct when there are no tex gens
WRITE(p, "tevcoord.xy = float2(0.0f,0.0f);\n");
}
}
else if (texture_mask & (1<<texmap)) {