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An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2493 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -51,6 +51,8 @@ class PixelShaderCache
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static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
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static bool s_displayCompileAlert;
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public:
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static void Init();
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static void ProgressiveCleanup();
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