Refactor ClearRegion

And fix bug where opengl was getting the wrong coordinates
This commit is contained in:
Scott Mansell
2023-01-31 15:44:38 +13:00
parent b753641dd4
commit e009002411
17 changed files with 77 additions and 82 deletions

View File

@ -103,7 +103,7 @@ void Gfx::WaitForGPUIdle()
ExecuteCommandList(true);
}
void Gfx::ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
void Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc,
bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z)
{
// Use a fast path without the shader if both color/alpha are enabled.
@ -145,7 +145,7 @@ void Gfx::ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectan
// Anything left over, fall back to clear triangle.
if (color_enable || alpha_enable || z_enable)
::AbstractGfx::ClearRegion(rc, target_rc, color_enable, alpha_enable, z_enable, color, z);
::AbstractGfx::ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z);
}
void Gfx::SetPipeline(const AbstractPipeline* pipeline)