Refactor ClearRegion

And fix bug where opengl was getting the wrong coordinates
This commit is contained in:
Scott Mansell
2023-01-31 15:44:38 +13:00
parent b753641dd4
commit e009002411
17 changed files with 77 additions and 82 deletions

View File

@ -373,8 +373,7 @@ void OGLGfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const Clea
glDepthMask(m_current_depth_state.updateenable);
}
void OGLGfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
void OGLGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
bool alphaEnable, bool zEnable, u32 color, u32 z)
{
u32 clear_mask = 0;

View File

@ -42,7 +42,7 @@ public:
void SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer) override;
void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value = {},
float depth_value = 0.0f) override;
void ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
void SetTexture(u32 index, const AbstractTexture* texture) override;