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Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
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@ -46,7 +46,7 @@ public:
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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void ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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private:
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