Refactor ClearRegion

And fix bug where opengl was getting the wrong coordinates
This commit is contained in:
Scott Mansell
2023-01-31 15:44:38 +13:00
parent b753641dd4
commit e009002411
17 changed files with 77 additions and 82 deletions

View File

@ -100,8 +100,7 @@ void VKGfx::SetPipeline(const AbstractPipeline* pipeline)
StateTracker::GetInstance()->SetPipeline(static_cast<const VKPipeline*>(pipeline));
}
void VKGfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
const MathUtil::Rectangle<int>& target_rc, bool color_enable,
void VKGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable,
bool alpha_enable, bool z_enable, u32 color, u32 z)
{
VkRect2D target_vk_rc = {
@ -191,7 +190,7 @@ void VKGfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
if (!color_enable && !alpha_enable && !z_enable)
return;
g_framebuffer_manager->ClearEFB(rc, color_enable, alpha_enable, z_enable, color, z);
AbstractGfx::ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z);
}
void VKGfx::Flush()