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Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
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@ -52,8 +52,6 @@ public:
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float EFBToScaledXf(float x) const;
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float EFBToScaledYf(float y) const;
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z);
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virtual void ReinterpretPixelData(EFBReinterpretType convtype);
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virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
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