Common: namespace MemoryUtil

This commit is contained in:
Lioncash
2016-08-07 13:03:07 -04:00
parent 1ab99ee22c
commit e01c143379
15 changed files with 50 additions and 40 deletions

View File

@ -261,8 +261,8 @@ public:
PinnedMemory(u32 type, u32 size) : StreamBuffer(type, size)
{
CreateFences();
m_pointer =
(u8*)AllocateAlignedMemory(ROUND_UP(m_size, ALIGN_PINNED_MEMORY), ALIGN_PINNED_MEMORY);
m_pointer = static_cast<u8*>(
Common::AllocateAlignedMemory(ROUND_UP(m_size, ALIGN_PINNED_MEMORY), ALIGN_PINNED_MEMORY));
glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_buffer);
glBufferData(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, ROUND_UP(m_size, ALIGN_PINNED_MEMORY),
m_pointer, GL_STREAM_COPY);
@ -275,7 +275,7 @@ public:
DeleteFences();
glBindBuffer(m_buffertype, 0);
glFinish(); // ogl pipeline must be flushed, else this buffer can be in use
FreeAlignedMemory(m_pointer);
Common::FreeAlignedMemory(m_pointer);
m_pointer = nullptr;
}