VideoCommon: move custom texture data to assets

This commit is contained in:
iwubcode
2023-06-02 14:07:42 -05:00
parent 45a21ef83f
commit e028d2ead0
7 changed files with 8 additions and 8 deletions

View File

@ -6,7 +6,7 @@
#include <algorithm>
#include "Common/Logging/Log.h"
#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
#include "VideoCommon/Assets/CustomTextureData.h"
namespace VideoCommon
{

View File

@ -1,7 +1,7 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include <algorithm>
#include <cstddef>

View File

@ -12,6 +12,8 @@ add_library(videocommon
Assets/CustomAsset.h
Assets/CustomAssetLibrary.cpp
Assets/CustomAssetLibrary.h
Assets/CustomTextureData.cpp
Assets/CustomTextureData.h
AsyncRequests.cpp
AsyncRequests.h
AsyncShaderCompiler.cpp
@ -69,8 +71,6 @@ add_library(videocommon
GraphicsModSystem/Runtime/Actions/ScaleAction.h
GraphicsModSystem/Runtime/Actions/SkipAction.cpp
GraphicsModSystem/Runtime/Actions/SkipAction.h
GraphicsModSystem/Runtime/CustomTextureData.cpp
GraphicsModSystem/Runtime/CustomTextureData.h
GraphicsModSystem/Runtime/FBInfo.cpp
GraphicsModSystem/Runtime/FBInfo.h
GraphicsModSystem/Runtime/GraphicsModAction.h

View File

@ -9,7 +9,7 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/TextureInfo.h"

View File

@ -36,9 +36,9 @@
#include "VideoCommon/AbstractFramebuffer.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
#include "VideoCommon/GraphicsModSystem/Runtime/FBInfo.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"