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Vulkan: Move texture upload buffer to ObjectCache
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@ -49,7 +49,6 @@ public:
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TLUTFormat palette_format) override;
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VkShaderModule GetCopyShader() const;
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StreamBuffer* GetTextureUploadBuffer() const;
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private:
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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@ -57,8 +56,6 @@ private:
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float gamma, bool clamp_top, bool clamp_bottom,
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const CopyFilterCoefficientArray& filter_coefficients) override;
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std::unique_ptr<StreamBuffer> m_texture_upload_buffer;
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std::unique_ptr<TextureConverter> m_texture_converter;
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VkShaderModule m_copy_shader = VK_NULL_HANDLE;
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