Core: Convert State enum into an enum class

This commit is contained in:
Lioncash
2017-02-05 07:39:58 -05:00
parent c4d470cbf2
commit e07383a783
25 changed files with 103 additions and 103 deletions

View File

@ -234,7 +234,7 @@ void CheatSearchTab::OnListViewItemSelected(wxListEvent&)
void CheatSearchTab::OnTimerUpdate(wxTimerEvent&)
{
if (Core::GetState() != Core::CORE_RUN)
if (Core::GetState() != Core::State::Running)
return;
// Only update the currently visible list rows.

View File

@ -88,7 +88,7 @@ void ControllerConfigDiag::UpdateUI()
m_wiimote_sources[i]->Select(g_wiimote_sources[i]);
const bool wii_game_started =
SConfig::GetInstance().bWii || Core::GetState() == Core::CORE_UNINITIALIZED;
SConfig::GetInstance().bWii || Core::GetState() == Core::State::Uninitialized;
if (Core::g_want_determinism || !wii_game_started)
m_wiimote_sources[i]->Disable();
if (!wii_game_started ||

View File

@ -457,7 +457,7 @@ void CCodeWindow::UpdateLists()
void CCodeWindow::UpdateCallstack()
{
if (Core::GetState() == Core::CORE_STOPPING)
if (Core::GetState() == Core::State::Stopping)
return;
callstack->Clear();

View File

@ -123,17 +123,17 @@ void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
switch (event.GetId())
{
case IDM_PROFILE_BLOCKS:
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
if (g_jit != nullptr)
g_jit->ClearCache();
Profiler::g_ProfileBlocks = GetParentMenuBar()->IsChecked(IDM_PROFILE_BLOCKS);
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
break;
case IDM_WRITE_PROFILE:
if (Core::GetState() == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
if (Core::GetState() == Core::State::Running)
Core::SetState(Core::State::Paused);
if (Core::GetState() == Core::CORE_PAUSE && PowerPC::GetMode() == PowerPC::CoreMode::JIT)
if (Core::GetState() == Core::State::Paused && PowerPC::GetMode() == PowerPC::CoreMode::JIT)
{
if (g_jit != nullptr)
{

View File

@ -164,7 +164,7 @@ WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lPa
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().bDisableScreenSaver)
if (Core::GetState() == Core::State::Running && SConfig::GetInstance().bDisableScreenSaver)
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
@ -180,7 +180,7 @@ WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lPa
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().bHideCursor && main_frame->RendererHasFocus() &&
Core::GetState() == Core::CORE_RUN)
Core::GetState() == Core::State::Running)
SetCursor(wxCURSOR_BLANK);
else
SetCursor(wxNullCursor);
@ -501,7 +501,7 @@ bool CFrame::RendererIsFullscreen()
{
bool fullscreen = false;
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Running || Core::GetState() == Core::State::Paused)
{
fullscreen = m_RenderFrame->IsFullScreen();
}
@ -519,7 +519,7 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
void CFrame::OnActive(wxActivateEvent& event)
{
m_bRendererHasFocus = (event.GetActive() && event.GetEventObject() == m_RenderFrame);
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Running || Core::GetState() == Core::State::Paused)
{
if (m_bRendererHasFocus)
{
@ -528,15 +528,15 @@ void CFrame::OnActive(wxActivateEvent& event)
else if (RendererIsFullscreen() && g_ActiveConfig.ExclusiveFullscreenEnabled())
DoExclusiveFullscreen(true); // Regain exclusive mode
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_PAUSE)
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Paused)
DoPause();
if (SConfig::GetInstance().bHideCursor && Core::GetState() == Core::CORE_RUN)
if (SConfig::GetInstance().bHideCursor && Core::GetState() == Core::State::Running)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
else
{
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_RUN)
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Running)
DoPause();
if (SConfig::GetInstance().bHideCursor)
@ -550,7 +550,7 @@ void CFrame::OnClose(wxCloseEvent& event)
{
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
DoStop();
if (event.CanVeto())
@ -618,7 +618,7 @@ void CFrame::OnResize(wxSizeEvent& event)
if (!IsMaximized() && !IsIconized() &&
!(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()) &&
!(Core::GetState() != Core::CORE_UNINITIALIZED && SConfig::GetInstance().bRenderToMain &&
!(Core::GetState() != Core::State::Uninitialized && SConfig::GetInstance().bRenderToMain &&
SConfig::GetInstance().bRenderWindowAutoSize))
{
SConfig::GetInstance().iWidth = GetSize().GetWidth();
@ -678,7 +678,7 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
switch (event.GetId())
{
case IDM_UPDATE_DISASM_DIALOG: // For breakpoints causing pausing
if (!g_pCodeWindow || Core::GetState() != Core::CORE_PAUSE)
if (!g_pCodeWindow || Core::GetState() != Core::State::Paused)
return;
// fallthrough
@ -1202,10 +1202,10 @@ void CFrame::PollHotkeys(wxTimerEvent& event)
if (!HotkeyManagerEmu::IsEnabled())
return;
if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused)
g_controller_interface.UpdateInput();
if (Core::GetState() != Core::CORE_STOPPING)
if (Core::GetState() != Core::State::Stopping)
{
HotkeyManagerEmu::GetStatus();
ParseHotkeys();

View File

@ -275,7 +275,7 @@ void CFrame::BootGame(const std::string& filename)
std::string bootfile = filename;
SConfig& StartUp = SConfig::GetInstance();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
return;
// Start filename if non empty.
@ -322,7 +322,7 @@ void CFrame::BootGame(const std::string& filename)
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
if (Core::GetState() == Core::CORE_UNINITIALIZED)
if (Core::GetState() == Core::State::Uninitialized)
DoOpen(true);
}
@ -431,11 +431,11 @@ void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
bool wasPaused = Core::GetState() == Core::State::Paused;
Movie::DoFrameStep();
bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
bool isPaused = Core::GetState() == Core::State::Paused;
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when
// pausing next frame
UpdateGUI();
@ -534,7 +534,7 @@ void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
DoStop();
if (event.CanVeto())
@ -549,7 +549,7 @@ void CFrame::OnRenderParentClose(wxCloseEvent& event)
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED && !RendererIsFullscreen() &&
if (Core::GetState() != Core::State::Uninitialized && !RendererIsFullscreen() &&
!m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x;
@ -560,7 +560,7 @@ void CFrame::OnRenderParentMove(wxMoveEvent& event)
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
int width, height;
if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
@ -751,16 +751,16 @@ void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
if (Core::GetState() == Core::State::Running)
{
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
if (SConfig::GetInstance().bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
else
{
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
@ -779,7 +779,7 @@ void CFrame::DoStop()
m_confirmStop = true;
m_bGameLoading = false;
if (Core::GetState() != Core::CORE_UNINITIALIZED || m_RenderParent != nullptr)
if (Core::GetState() != Core::State::Uninitialized || m_RenderParent != nullptr)
{
#if defined __WXGTK__
wxMutexGuiLeave();
@ -793,7 +793,7 @@ void CFrame::DoStop()
DoFullscreen(false);
// Pause the state during confirmation and restore it afterwards
Core::EState state = Core::GetState();
Core::State state = Core::GetState();
// Do not pause if netplay is running as CPU thread might be blocked
// waiting on inputs
@ -801,7 +801,7 @@ void CFrame::DoStop()
if (should_pause)
{
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
}
wxMessageDialog m_StopDlg(
@ -866,7 +866,7 @@ bool CFrame::TriggerSTMPowerEvent()
Core::DisplayMessage("Shutting down", 30000);
// Unpause because gracefully shutting down needs the game to actually request a shutdown
if (Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Paused)
DoPause();
ProcessorInterface::PowerButton_Tap();
m_confirmStop = false;
@ -943,7 +943,7 @@ void CFrame::OnStopped()
void CFrame::DoRecordingSave()
{
bool paused = (Core::GetState() == Core::CORE_PAUSE);
bool paused = Core::GetState() == Core::State::Paused;
if (!paused)
DoPause();
@ -1007,9 +1007,9 @@ void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
// check if game is running
bool game_running = false;
if (Core::GetState() == Core::CORE_RUN)
if (Core::GetState() == Core::State::Running)
{
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
game_running = true;
}
@ -1029,7 +1029,7 @@ void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
// if game isn't running
if (game_running)
{
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
}
// Update the GUI in case menu accelerators were changed
@ -1383,9 +1383,9 @@ void CFrame::UpdateGUI()
{
// Save status
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::CORE_RUN;
bool Paused = Core::GetState() == Core::CORE_PAUSE;
bool Stopping = Core::GetState() == Core::CORE_STOPPING;
bool Running = Core::GetState() == Core::State::Running;
bool Paused = Core::GetState() == Core::State::Paused;
bool Stopping = Core::GetState() == Core::State::Stopping;
GetToolBar()->Refresh(false);
GetMenuBar()->Refresh(false);

View File

@ -291,7 +291,7 @@ void CGameListCtrl::ReloadList()
{
int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
// Don't let the user refresh it while a game is running
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
return;
ScanForISOs();

View File

@ -512,7 +512,7 @@ void MainMenuBar::RefreshPlayMenuLabel() const
{
auto* const item = FindItem(IDM_PLAY);
if (Core::GetState() == Core::CORE_RUN)
if (Core::GetState() == Core::State::Running)
item->SetItemLabel(_("&Pause"));
else
item->SetItemLabel(_("&Play"));

View File

@ -261,17 +261,17 @@ class PlatformX11 : public Platform
key = XLookupKeysym((XKeyEvent*)&event, 0);
if (key == XK_Escape)
{
if (Core::GetState() == Core::CORE_RUN)
if (Core::GetState() == Core::State::Running)
{
if (SConfig::GetInstance().bHideCursor)
XUndefineCursor(dpy, win);
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
}
else
{
if (SConfig::GetInstance().bHideCursor)
XDefineCursor(dpy, win, blankCursor);
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
}
}
else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
@ -304,7 +304,7 @@ class PlatformX11 : public Platform
break;
case FocusIn:
rendererHasFocus = true;
if (SConfig::GetInstance().bHideCursor && Core::GetState() != Core::CORE_PAUSE)
if (SConfig::GetInstance().bHideCursor && Core::GetState() != Core::State::Paused)
XDefineCursor(dpy, win, blankCursor);
break;
case FocusOut:

View File

@ -223,7 +223,7 @@ void MainToolBar::RefreshPlayButton()
ToolBarBitmapID bitmap_id;
wxString label;
if (Core::GetState() == Core::CORE_RUN)
if (Core::GetState() == Core::State::Running)
{
bitmap_id = TOOLBAR_PAUSE;
label = _("Pause");

View File

@ -74,7 +74,7 @@ SoftwareVideoConfigDialog::SoftwareVideoConfigDialog(wxWindow* parent, const std
szr_rendering->Add(label_backend, 0, wxALIGN_CENTER_VERTICAL);
szr_rendering->Add(choice_backend, 0, wxALIGN_CENTER_VERTICAL);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
label_backend->Disable();
choice_backend->Disable();

View File

@ -13,12 +13,12 @@ namespace WxEventUtils
{
void OnEnableIfCoreInitialized(wxUpdateUIEvent& event)
{
event.Enable(Core::GetState() != Core::CORE_UNINITIALIZED);
event.Enable(Core::GetState() != Core::State::Uninitialized);
}
void OnEnableIfCoreUninitialized(wxUpdateUIEvent& event)
{
event.Enable(Core::GetState() == Core::CORE_UNINITIALIZED);
event.Enable(Core::GetState() == Core::State::Uninitialized);
}
void OnEnableIfCoreRunning(wxUpdateUIEvent& event)
@ -33,14 +33,14 @@ void OnEnableIfCoreNotRunning(wxUpdateUIEvent& event)
void OnEnableIfCorePaused(wxUpdateUIEvent& event)
{
event.Enable(Core::GetState() == Core::CORE_PAUSE);
event.Enable(Core::GetState() == Core::State::Paused);
}
void OnEnableIfCoreRunningOrPaused(wxUpdateUIEvent& event)
{
const auto state = Core::GetState();
event.Enable(state == Core::CORE_RUN || state == Core::CORE_PAUSE);
event.Enable(state == Core::State::Running || state == Core::State::Paused);
}
void OnEnableIfCPUCanStep(wxUpdateUIEvent& event)