Core: Convert State enum into an enum class

This commit is contained in:
Lioncash
2017-02-05 07:39:58 -05:00
parent c4d470cbf2
commit e07383a783
25 changed files with 103 additions and 103 deletions

View File

@ -164,7 +164,7 @@ WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lPa
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().bDisableScreenSaver)
if (Core::GetState() == Core::State::Running && SConfig::GetInstance().bDisableScreenSaver)
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
@ -180,7 +180,7 @@ WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lPa
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().bHideCursor && main_frame->RendererHasFocus() &&
Core::GetState() == Core::CORE_RUN)
Core::GetState() == Core::State::Running)
SetCursor(wxCURSOR_BLANK);
else
SetCursor(wxNullCursor);
@ -501,7 +501,7 @@ bool CFrame::RendererIsFullscreen()
{
bool fullscreen = false;
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Running || Core::GetState() == Core::State::Paused)
{
fullscreen = m_RenderFrame->IsFullScreen();
}
@ -519,7 +519,7 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
void CFrame::OnActive(wxActivateEvent& event)
{
m_bRendererHasFocus = (event.GetActive() && event.GetEventObject() == m_RenderFrame);
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Running || Core::GetState() == Core::State::Paused)
{
if (m_bRendererHasFocus)
{
@ -528,15 +528,15 @@ void CFrame::OnActive(wxActivateEvent& event)
else if (RendererIsFullscreen() && g_ActiveConfig.ExclusiveFullscreenEnabled())
DoExclusiveFullscreen(true); // Regain exclusive mode
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_PAUSE)
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Paused)
DoPause();
if (SConfig::GetInstance().bHideCursor && Core::GetState() == Core::CORE_RUN)
if (SConfig::GetInstance().bHideCursor && Core::GetState() == Core::State::Running)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
else
{
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_RUN)
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Running)
DoPause();
if (SConfig::GetInstance().bHideCursor)
@ -550,7 +550,7 @@ void CFrame::OnClose(wxCloseEvent& event)
{
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
DoStop();
if (event.CanVeto())
@ -618,7 +618,7 @@ void CFrame::OnResize(wxSizeEvent& event)
if (!IsMaximized() && !IsIconized() &&
!(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()) &&
!(Core::GetState() != Core::CORE_UNINITIALIZED && SConfig::GetInstance().bRenderToMain &&
!(Core::GetState() != Core::State::Uninitialized && SConfig::GetInstance().bRenderToMain &&
SConfig::GetInstance().bRenderWindowAutoSize))
{
SConfig::GetInstance().iWidth = GetSize().GetWidth();
@ -678,7 +678,7 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
switch (event.GetId())
{
case IDM_UPDATE_DISASM_DIALOG: // For breakpoints causing pausing
if (!g_pCodeWindow || Core::GetState() != Core::CORE_PAUSE)
if (!g_pCodeWindow || Core::GetState() != Core::State::Paused)
return;
// fallthrough
@ -1202,10 +1202,10 @@ void CFrame::PollHotkeys(wxTimerEvent& event)
if (!HotkeyManagerEmu::IsEnabled())
return;
if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused)
g_controller_interface.UpdateInput();
if (Core::GetState() != Core::CORE_STOPPING)
if (Core::GetState() != Core::State::Stopping)
{
HotkeyManagerEmu::GetStatus();
ParseHotkeys();