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Fix reading Wii FST size (for real this time)
04fcb72
fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
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@ -210,7 +210,7 @@ void CVolumeDirectory::SetName(const std::string& name)
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m_diskHeader[length + 0x20] = 0;
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}
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u32 CVolumeDirectory::GetFSTSize() const
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u64 CVolumeDirectory::GetFSTSize() const
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{
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return 0;
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}
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