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Fix reading Wii FST size (for real this time)
04fcb72
fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
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@ -143,7 +143,7 @@ std::vector<u32> CVolumeGC::GetBanner(int* width, int* height) const
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return image_buffer;
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}
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u32 CVolumeGC::GetFSTSize() const
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u64 CVolumeGC::GetFSTSize() const
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{
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if (m_pReader == nullptr)
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return 0;
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