Merge pull request #10248 from Filoppi/fix_input_config_default_device_load

Fix default input config default device not being loaded/found
This commit is contained in:
JosJuice
2021-12-09 22:20:55 +01:00
committed by GitHub
9 changed files with 35 additions and 14 deletions

View File

@ -319,6 +319,13 @@ void MainWindow::InitControllers()
return;
g_controller_interface.Initialize(GetWindowSystemInfo(windowHandle()));
if (!g_controller_interface.HasDefaultDevice())
{
// Note that the CI default device could be still temporarily removed at any time
WARN_LOG(CONTROLLERINTERFACE,
"No default device has been added in time. EmulatedController(s) defaulting adds"
" input mappings made for a specific default device depending on the platform");
}
Pad::Initialize();
Pad::InitializeGBA();
Keyboard::Initialize();