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DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6905 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,9 +24,8 @@ public:
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void SetSamplerState(int stage,int texindex);
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void SetInterlacingMode();
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// No need to implement these in D3D9
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void ApplyState() {}
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void RestoreState() {}
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void ApplyState(bool bUseDstAlpha);
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void RestoreState();
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void RenderText(const char* pstr, int left, int top, u32 color);
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