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Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button.
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@ -64,9 +64,6 @@ void SaveFirstSaved();
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void UndoSaveState();
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void UndoLoadState();
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// wait until previously scheduled savestate event (if any) is done
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void Flush();
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// for calling back into UI code without introducing a dependency on it in core
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using AfterLoadCallbackFunc = std::function<void()>;
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void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback);
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