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OGL:
Kill not working sdl backend remove some wxgl code change defined a bit so resolution detection can be done right with wxgl and X11 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
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13
SConstruct
13
SConstruct
@ -107,7 +107,6 @@ vars.AddVariables(
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BoolVariable('lint', 'Set for lint build (extra warnings)', False),
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BoolVariable('nowx', 'Set For Building with no WX libs (WIP)', False),
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BoolVariable('wxgl', 'Set For Building with WX GL libs (WIP)', False),
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BoolVariable('sdlgl', 'Set For Building with SDL GL libs (WIP)', False),
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BoolVariable('jittest', 'temp don\'t use (WIP)', False),
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BoolVariable('nojit', 'Remove entire jit cores', False),
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EnumVariable('flavor', 'Choose a build flavor', 'release',
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@ -280,8 +279,6 @@ env['USE_WX'] = 0
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if env['wxgl']:
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wxmods.append('gl')
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env['USE_WX'] = 1
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env['HAVE_X11'] = 0
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env['HAVE_COCOA'] = 0
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if sys.platform == 'win32':
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env['HAVE_WX'] = 1
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@ -293,15 +290,6 @@ if env['nowx']:
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else:
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env['HAVE_WX'] = conf.CheckWXConfig('2.8', wxmods, 0)
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# SDL backend
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env['USE_SDL'] = 0
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if env['sdlgl']:
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env['USE_SDL'] = 1
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env['HAVE_X11'] = 0
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env['HAVE_COCOA'] = 0
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env['USE_WX'] = 0
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env['JITTEST'] = 0
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if env['jittest']:
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env['JITTEST'] = 1
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@ -315,7 +303,6 @@ conf.Define('NOJIT', env['NOJIT'])
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# Creating config.h defines
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conf.Define('HAVE_SDL', env['HAVE_SDL'])
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conf.Define('USE_SDL', env['USE_SDL'])
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conf.Define('HAVE_BLUEZ', env['HAVE_BLUEZ'])
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conf.Define('HAVE_AO', env['HAVE_AO'])
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conf.Define('HAVE_OPENAL', env['HAVE_OPENAL'])
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