Kill not working sdl backend
remove some wxgl code
change defined a bit so resolution detection can be done right with wxgl 
and X11


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-09-09 20:47:11 +00:00
parent bc6323ea0e
commit e0dfe17ca4
7 changed files with 25 additions and 205 deletions

View File

@ -107,7 +107,6 @@ vars.AddVariables(
BoolVariable('lint', 'Set for lint build (extra warnings)', False),
BoolVariable('nowx', 'Set For Building with no WX libs (WIP)', False),
BoolVariable('wxgl', 'Set For Building with WX GL libs (WIP)', False),
BoolVariable('sdlgl', 'Set For Building with SDL GL libs (WIP)', False),
BoolVariable('jittest', 'temp don\'t use (WIP)', False),
BoolVariable('nojit', 'Remove entire jit cores', False),
EnumVariable('flavor', 'Choose a build flavor', 'release',
@ -280,8 +279,6 @@ env['USE_WX'] = 0
if env['wxgl']:
wxmods.append('gl')
env['USE_WX'] = 1
env['HAVE_X11'] = 0
env['HAVE_COCOA'] = 0
if sys.platform == 'win32':
env['HAVE_WX'] = 1
@ -293,15 +290,6 @@ if env['nowx']:
else:
env['HAVE_WX'] = conf.CheckWXConfig('2.8', wxmods, 0)
# SDL backend
env['USE_SDL'] = 0
if env['sdlgl']:
env['USE_SDL'] = 1
env['HAVE_X11'] = 0
env['HAVE_COCOA'] = 0
env['USE_WX'] = 0
env['JITTEST'] = 0
if env['jittest']:
env['JITTEST'] = 1
@ -315,7 +303,6 @@ conf.Define('NOJIT', env['NOJIT'])
# Creating config.h defines
conf.Define('HAVE_SDL', env['HAVE_SDL'])
conf.Define('USE_SDL', env['USE_SDL'])
conf.Define('HAVE_BLUEZ', env['HAVE_BLUEZ'])
conf.Define('HAVE_AO', env['HAVE_AO'])
conf.Define('HAVE_OPENAL', env['HAVE_OPENAL'])