Kill not working sdl backend
remove some wxgl code
change defined a bit so resolution detection can be done right with wxgl 
and X11


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-09-09 20:47:11 +00:00
parent bc6323ea0e
commit e0dfe17ca4
7 changed files with 25 additions and 205 deletions

View File

@ -37,7 +37,6 @@
#include <GL/glew.h>
#include "wx/wx.h"
#include "wx/glcanvas.h"
#undef HAVE_X11
#elif defined(HAVE_X11) && HAVE_X11
#define I_NEED_OS2_H // HAXXOR
#include <GL/glxew.h>