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OGL:
Kill not working sdl backend remove some wxgl code change defined a bit so resolution detection can be done right with wxgl and X11 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -37,7 +37,6 @@
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#include <GL/glew.h>
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#include "wx/wx.h"
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#include "wx/glcanvas.h"
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#undef HAVE_X11
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#elif defined(HAVE_X11) && HAVE_X11
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#define I_NEED_OS2_H // HAXXOR
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#include <GL/glxew.h>
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