Kill not working sdl backend
remove some wxgl code
change defined a bit so resolution detection can be done right with wxgl 
and X11


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-09-09 20:47:11 +00:00
parent bc6323ea0e
commit e0dfe17ca4
7 changed files with 25 additions and 205 deletions

View File

@ -260,7 +260,9 @@ bool Renderer::Init()
return false;
// Handle VSync on/off
#ifdef _WIN32
#if defined USE_WX && USE_WX
// TODO: FILL IN
#elif defined _WIN32
if (WGLEW_EXT_swap_control)
wglSwapIntervalEXT(g_Config.bVSync ? 1 : 0);
else