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OGL:
Kill not working sdl backend remove some wxgl code change defined a bit so resolution detection can be done right with wxgl and X11 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -260,7 +260,9 @@ bool Renderer::Init()
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return false;
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// Handle VSync on/off
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#ifdef _WIN32
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#if defined USE_WX && USE_WX
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// TODO: FILL IN
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#elif defined _WIN32
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if (WGLEW_EXT_swap_control)
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wglSwapIntervalEXT(g_Config.bVSync ? 1 : 0);
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else
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