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OGL:
Kill not working sdl backend remove some wxgl code change defined a bit so resolution detection can be done right with wxgl and X11 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -109,10 +109,6 @@ if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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print "Must have wx to use wxgl"
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Return()
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if gfxenv['USE_SDL'] and not gfxenv['HAVE_SDL']:
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print "Must have sdl to use SDL gl"
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Return()
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gfxenv.Append(
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CXXFLAGS = compileFlags,
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LINKFLAGS = linkFlags,
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