Kill not working sdl backend
remove some wxgl code
change defined a bit so resolution detection can be done right with wxgl 
and X11


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-09-09 20:47:11 +00:00
parent bc6323ea0e
commit e0dfe17ca4
7 changed files with 25 additions and 205 deletions

View File

@ -109,10 +109,6 @@ if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
print "Must have wx to use wxgl"
Return()
if gfxenv['USE_SDL'] and not gfxenv['HAVE_SDL']:
print "Must have sdl to use SDL gl"
Return()
gfxenv.Append(
CXXFLAGS = compileFlags,
LINKFLAGS = linkFlags,