Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles

This commit is contained in:
iwubcode
2017-12-21 11:22:46 -06:00
parent f475c6d3de
commit e1332b1d7e
3 changed files with 21 additions and 19 deletions

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@ -126,7 +126,6 @@ public:
// content, aren't just downscaled
bool should_force_safe_hashing = false; // for XFB
bool is_xfb_copy = false;
float y_scale = 1.0f;
float gamma = 1.0f;
u64 id;