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Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles
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@ -126,7 +126,6 @@ public:
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// content, aren't just downscaled
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bool should_force_safe_hashing = false; // for XFB
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bool is_xfb_copy = false;
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float y_scale = 1.0f;
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float gamma = 1.0f;
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u64 id;
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