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ogl: use ARB_texture_multisample for msaa
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@ -23,6 +23,7 @@ extern struct VideoConfig {
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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bool bSupportsGLBufferStorage;
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bool bSupportsMSAA;
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bool bSupportSampleShading;
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GLSL_VERSION eSupportedGLSLVersion;
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bool bSupportOGL31;
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