Don't use revision-specific unique ID strings outside of CoreParameter

This commit is contained in:
JosJuice
2015-02-07 09:49:26 +01:00
parent 47e67f9696
commit e186104960
6 changed files with 5 additions and 14 deletions

View File

@ -165,7 +165,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
// Load game ini
std::string _iniFilename = OpenISO->GetUniqueID();
std::string _iniFilenameRevisionSpecific = OpenISO->GetRevisionSpecificUniqueID();
std::string _iniFilenameRevisionSpecific = _iniFilename + "r" + std::to_string(OpenISO->GetRevision());
if (!_iniFilename.length())
{
@ -181,8 +181,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + _iniFilename + ".ini";
GameIniDefault.Load(GameIniFileDefault);
if (_iniFilenameRevisionSpecific != "")
GameIniDefault.Load(GameIniFileDefaultRevisionSpecific, true);
GameIniDefault.Load(GameIniFileDefaultRevisionSpecific, true);
GameIniLocal.Load(GameIniFileLocal);
// Setup GUI