OpcodeDecoder: Add namespace

This commit is contained in:
Lioncash
2016-01-24 01:29:44 -05:00
parent aa39b0dab1
commit e187c55bdd
6 changed files with 33 additions and 24 deletions

View File

@ -261,7 +261,7 @@ static void ReadDataFromFifoOnCPU(u32 readPtr)
}
}
Memory::CopyFromEmu(s_video_buffer_write_ptr, readPtr, len);
s_video_buffer_pp_read_ptr = OpcodeDecoder_Run<true>(DataReader(s_video_buffer_pp_read_ptr, write_ptr + len), nullptr, false);
s_video_buffer_pp_read_ptr = OpcodeDecoder::Run<true>(DataReader(s_video_buffer_pp_read_ptr, write_ptr + len), nullptr, false);
// This would have to be locked if the GPU thread didn't spin.
s_video_buffer_write_ptr = write_ptr + len;
}
@ -305,7 +305,7 @@ void RunGpuLoop()
// See comment in SyncGPU
if (write_ptr > seen_ptr)
{
s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), nullptr, false);
s_video_buffer_read_ptr = OpcodeDecoder::Run(DataReader(s_video_buffer_read_ptr, write_ptr), nullptr, false);
s_video_buffer_seen_ptr = write_ptr;
}
}
@ -336,7 +336,7 @@ void RunGpuLoop()
"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
u8* write_ptr = s_video_buffer_write_ptr;
s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), &cyclesExecuted, false);
s_video_buffer_read_ptr = OpcodeDecoder::Run(DataReader(s_video_buffer_read_ptr, write_ptr), &cyclesExecuted, false);
Common::AtomicStore(fifo.CPReadPointer, readPtr);
Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
@ -423,7 +423,7 @@ void RunGpu()
reset_simd_state = true;
}
ReadDataFromFifo(fifo.CPReadPointer);
s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, s_video_buffer_write_ptr), nullptr, false);
s_video_buffer_read_ptr = OpcodeDecoder::Run(DataReader(s_video_buffer_read_ptr, s_video_buffer_write_ptr), nullptr, false);
}
//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");