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Show OpenGL or OpenGL ES on Android depending on what the device supports.
Reduces confusion for the users
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@ -53,6 +53,16 @@
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<item>Software Renderer</item>
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<item>OGL</item>
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</string-array>
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<!-- Video Backend Selection - Supports desktop OpenGL -->
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<string-array name="videoBackendEntriesGL" translatable="false">
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<item>@string/software_renderer</item>
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<item>@string/opengl</item>
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</string-array>
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<string-array name="videoBackendValuesGL" translatable="false">
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<item>Software Renderer</item>
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<item>OGL</item>
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</string-array>
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<!-- Video Backend Selection - No OpenGL ES 3 support -->
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<string-array name="videoBackendEntriesNoGLES3" translatable="false">
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@ -62,7 +72,6 @@
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<item>Software Renderer</item>
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</string-array>
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<!-- EFB Copy Method Preference -->
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<string-array name="efbCopyMethodEntries" translatable="false">
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<item>@string/disabled</item>
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@ -151,6 +151,7 @@
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<string name="video_settings">Video</string>
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<string name="software_renderer">Software Renderer</string>
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<string name="opengl_es3">OpenGL ES</string>
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<string name="opengl">OpenGL</string>
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<string name="video_backend">Video Backend</string>
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<string name="video_backend_desc">%s</string>
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<string name="show_fps">Show FPS</string>
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