Show OpenGL or OpenGL ES on Android depending on what the device supports.

Reduces confusion for the users
This commit is contained in:
Ryan Houdek
2014-09-19 09:09:44 -05:00
parent bd740ae9c7
commit e18860830a
4 changed files with 19 additions and 2 deletions

View File

@ -53,6 +53,16 @@
<item>Software Renderer</item>
<item>OGL</item>
</string-array>
<!-- Video Backend Selection - Supports desktop OpenGL -->
<string-array name="videoBackendEntriesGL" translatable="false">
<item>@string/software_renderer</item>
<item>@string/opengl</item>
</string-array>
<string-array name="videoBackendValuesGL" translatable="false">
<item>Software Renderer</item>
<item>OGL</item>
</string-array>
<!-- Video Backend Selection - No OpenGL ES 3 support -->
<string-array name="videoBackendEntriesNoGLES3" translatable="false">
@ -62,7 +72,6 @@
<item>Software Renderer</item>
</string-array>
<!-- EFB Copy Method Preference -->
<string-array name="efbCopyMethodEntries" translatable="false">
<item>@string/disabled</item>

View File

@ -151,6 +151,7 @@
<string name="video_settings">Video</string>
<string name="software_renderer">Software Renderer</string>
<string name="opengl_es3">OpenGL ES</string>
<string name="opengl">OpenGL</string>
<string name="video_backend">Video Backend</string>
<string name="video_backend_desc">%s</string>
<string name="show_fps">Show FPS</string>