D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
rice1964
2009-09-11 05:50:02 +00:00
parent 5ffb48c33b
commit e1a0f8884a
4 changed files with 147 additions and 60 deletions

View File

@ -77,3 +77,72 @@ bool Projection_GetWidescreen()
{
return g_Widescreen;
}
void UpdateProjectionHack(int iPhackvalue)
{
bool bProjHack1=0, bPhackvalue1=0, bPhackvalue2=0;
float fhackvalue1=0, fhackvalue2=0;
switch(iPhackvalue)
{
case PROJECTION_HACK_NONE:
bProjHack1 = 0;
bPhackvalue1 = 0;
bPhackvalue2 = 0;
break;
case PROJECTION_HACK_ZELDA_TP_BLOOM_HACK:
bPhackvalue1 = 1;
bProjHack1 = 1;
break;
case PROJECTION_HACK_SONIC_AND_THE_BLACK_KNIGHT:
bPhackvalue1 = 1;
fhackvalue1 = 0.00002f;
bPhackvalue2 = 1;
fhackvalue2 = 1.999980f;
break;
case PROJECTION_HACK_BLEACH_VERSUS_CRUSADE:
bPhackvalue2 = 1;
fhackvalue2 = 0.5f;
bPhackvalue1 = 0;
bProjHack1 = 0;
break;
case PROJECTION_HACK_FINAL_FANTASY_CC_ECHO_OF_TIME:
bPhackvalue1 = 1;
fhackvalue1 = 0.8f;
bPhackvalue2 = 1;
fhackvalue2 = 1.2f;
bProjHack1 = 0;
break;
case PROJECTION_HACK_HARVESTMOON_MM:
bPhackvalue1 = 1;
fhackvalue1 = 0.0075f;
bPhackvalue2 = 0;
bProjHack1 = 0;
case PROJECTION_HACK_BATEN_KAITOS:
bPhackvalue1 = 1;
fhackvalue1 = 0.0026f;
bPhackvalue2 = 1;
fhackvalue2 = 1.9974f;
bProjHack1 = 1;
break;
case PROJECTION_HACK_BATEN_KAITOS_ORIGIN:
bPhackvalue1 = 1;
fhackvalue1 = 0.0012f;
bPhackvalue2 = 1;
fhackvalue2 = 1.9988f;
bProjHack1 = 1;
break;
case PROJECTION_HACK_SKIES_OF_ARCADIA:
bPhackvalue1 = 1;
fhackvalue1 = 0.04f;
bPhackvalue2 = 0;
bProjHack1 = 0;
break;
}
// Set the projections hacks
Projection_SetHack0(bProjHack1);
Projection_SetHack1(ProjectionHack(bPhackvalue1 == 0 ? false : true, fhackvalue1));
Projection_SetHack2(ProjectionHack(bPhackvalue2 == 0 ? false : true, fhackvalue2));
}