D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
rice1964
2009-09-11 05:50:02 +00:00
parent 5ffb48c33b
commit e1a0f8884a
4 changed files with 147 additions and 60 deletions

View File

@ -21,6 +21,19 @@
#include "Common.h"
enum
{
PROJECTION_HACK_NONE = 0,
PROJECTION_HACK_ZELDA_TP_BLOOM_HACK = 1,
PROJECTION_HACK_SONIC_AND_THE_BLACK_KNIGHT = 2,
PROJECTION_HACK_BLEACH_VERSUS_CRUSADE = 3,
PROJECTION_HACK_FINAL_FANTASY_CC_ECHO_OF_TIME = 4,
PROJECTION_HACK_HARVESTMOON_MM = 5,
PROJECTION_HACK_BATEN_KAITOS = 6,
PROJECTION_HACK_BATEN_KAITOS_ORIGIN = 7,
PROJECTION_HACK_SKIES_OF_ARCADIA = 8
};
struct ProjectionHack
{
bool enabled;
@ -51,3 +64,5 @@ ProjectionHack Projection_GetHack1();
ProjectionHack Projection_GetHack2();
bool Projection_GetFreeLook();
bool Projection_GetWidescreen();
void UpdateProjectionHack(int hackIdx);