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D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,6 +21,19 @@
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#include "Common.h"
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enum
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{
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PROJECTION_HACK_NONE = 0,
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PROJECTION_HACK_ZELDA_TP_BLOOM_HACK = 1,
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PROJECTION_HACK_SONIC_AND_THE_BLACK_KNIGHT = 2,
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PROJECTION_HACK_BLEACH_VERSUS_CRUSADE = 3,
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PROJECTION_HACK_FINAL_FANTASY_CC_ECHO_OF_TIME = 4,
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PROJECTION_HACK_HARVESTMOON_MM = 5,
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PROJECTION_HACK_BATEN_KAITOS = 6,
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PROJECTION_HACK_BATEN_KAITOS_ORIGIN = 7,
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PROJECTION_HACK_SKIES_OF_ARCADIA = 8
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};
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struct ProjectionHack
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{
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bool enabled;
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@ -51,3 +64,5 @@ ProjectionHack Projection_GetHack1();
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ProjectionHack Projection_GetHack2();
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bool Projection_GetFreeLook();
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bool Projection_GetWidescreen();
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void UpdateProjectionHack(int hackIdx);
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