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D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,6 +23,7 @@
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#include "Atomic.h"
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#include "Thread.h"
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#include "LogManager.h"
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#include "GlobalControl.h"
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#if defined(HAVE_WX) && HAVE_WX
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@ -183,6 +184,7 @@ bool Init()
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{
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g_Config.Load();
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g_Config.GameIniLoad();
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UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
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if (initCount == 0)
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{
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