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win32 example
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2607 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -51,7 +51,7 @@ else:
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if gfxenv['HAVE_WX']:
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files += [
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'GUI/ConfigDlg.cpp',
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'Debugger/Debugger.cpp',
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'Debugger/Debugger.cpp',
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]
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if gfxenv['HAVE_COCOA']:
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@ -60,36 +60,45 @@ if gfxenv['HAVE_COCOA']:
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'-x',
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'objective-c++',
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]
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tests = {'CheckPKG' : utils.CheckPKG}
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conf = gfxenv.Configure(custom_tests = tests,
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config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
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if sys.platform == 'darwin':
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conf.CheckPKG('OpenGL')
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if not conf.CheckPKG('Cg'):
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print name + " must have Cg framework from nvidia to be build"
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Return()
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# Use libraries from MacPorts.
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compileFlags.append('-I/opt/local/include')
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linkFlags.append('-L/opt/local/lib')
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conf.CheckPKG('OpenGL')
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if not conf.CheckPKG('Cg'):
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print name + " must have Cg framework from nvidia to be build"
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Return()
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elif sys.platform == 'win32':
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print name + " is assuming that you have opengl, glu, cg, and cggl"
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else:
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if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
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print name + " must have opengl and glu to be build"
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Return()
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if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
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if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
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print name + " must have cg and cggl to be build"
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Return()
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if sys.platform == 'win32':
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print name + " is assuming that you have glew"
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print name + " is assuming that you have glew"
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else:
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if not conf.CheckPKG('GLEW'):
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print name + " must have glew to be build"
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Return()
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if not conf.CheckPKG('GLEW'):
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print name + " must have glew to be build"
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Return()
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if sys.platform == 'win32':
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files += [
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'OS/Win32.cpp'
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]
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libs += [
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env['base_dir'] + '/Externals/Cg/'
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]
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gfxenv['CPPPATH'] += libs
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# check for xxf86vm
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@ -128,8 +137,7 @@ gfxenv.Append(
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LINKFLAGS = linkFlags,
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)
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if sys.platform != 'win32':
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gfxenv.SharedLibrary(
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gfxenv.SharedLibrary(
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env['plugin_dir']+name,
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files,
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LIBS = libs + gfxenv['LIBS']
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