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Renderer: Cosmetics.
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@ -85,8 +85,8 @@ static RasterFont* s_pfont = nullptr;
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// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
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static int s_MSAASamples = 1;
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static int s_LastMultisampleMode = 0;
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static bool s_LastStereo = false;
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static int s_last_multisample_mode = 0;
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static bool s_last_stereo_mode = false;
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static bool s_last_xfb_mode = false;
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static u32 s_blendMode;
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@ -586,11 +586,11 @@ Renderer::Renderer()
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g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing "
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);
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s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
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s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
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ApplySSAASettings();
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s_LastStereo = g_ActiveConfig.iStereoMode > 0;
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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// Decide framebuffer size
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@ -607,7 +607,7 @@ Renderer::Renderer()
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
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// Because of the fixed framebuffer size we need to disable the resolution
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@ -1641,25 +1641,25 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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bool WindowResized = false;
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int W = (int)GLInterface->GetBackBufferWidth();
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int H = (int)GLInterface->GetBackBufferHeight();
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if (W != s_backbuffer_width || H != s_backbuffer_height || s_LastEFBScale != g_ActiveConfig.iEFBScale)
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if (W != s_backbuffer_width || H != s_backbuffer_height || s_last_efb_scale != g_ActiveConfig.iEFBScale)
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{
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WindowResized = true;
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s_backbuffer_width = W;
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s_backbuffer_height = H;
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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}
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if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) || (s_LastStereo != (g_ActiveConfig.iStereoMode > 0)))
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if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
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{
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s_LastStereo = g_ActiveConfig.iStereoMode > 0;
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode || s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
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if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
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{
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s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
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s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
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ApplySSAASettings();
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delete g_framebuffer_manager;
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