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Add some TODOs.
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@ -1201,6 +1201,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
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{
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if (bUseDstAlpha)
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{
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// TODO: WTF is this crap? We're enabling color writing regardless of the actual GPU state here...
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D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
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D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
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if(bpmem.zmode.testenable && bpmem.zmode.updateenable)
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