Remove UDPWiimote feature

It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.

If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
This commit is contained in:
Jasper St. Pierre
2014-06-17 17:09:10 -04:00
parent c11672b2d8
commit e20a0265de
22 changed files with 13 additions and 906 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
@ -48,8 +48,6 @@
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="UDPWiimote.cpp" />
<ClCompile Include="UDPWrapper.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ControllerEmu.h" />
@ -64,8 +62,6 @@
<ClInclude Include="GCPadStatus.h" />
<ClInclude Include="InputConfig.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="UDPWiimote.h" />
<ClInclude Include="UDPWrapper.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
@ -78,4 +74,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>