MSAA: Store samples in ini files.

This commit is contained in:
degasus
2015-12-12 13:00:08 +01:00
parent cc3dc05438
commit e26d9f7c35
12 changed files with 68 additions and 91 deletions

View File

@ -42,7 +42,7 @@
namespace DX11
{
static u32 s_last_multisample_mode = 0;
static u32 s_last_multisamples = 1;
static bool s_last_stereo_mode = false;
static bool s_last_xfb_mode = false;
@ -246,7 +246,7 @@ Renderer::Renderer(void *&window_handle)
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_last_multisamples = g_ActiveConfig.iMultisamples;
s_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
@ -958,11 +958,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
windowResized ||
fullscreen_changed ||
s_last_efb_scale != g_ActiveConfig.iEFBScale ||
s_last_multisample_mode != g_ActiveConfig.iMultisampleMode ||
s_last_multisamples != g_ActiveConfig.iMultisamples ||
s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_last_multisamples = g_ActiveConfig.iMultisamples;
PixelShaderCache::InvalidateMSAAShaders();
if (windowResized || fullscreen_changed)