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VideoCommon: Rename TextureConversionShader namespace.
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@ -54,7 +54,8 @@ static EncodingProgram& GetOrCreateEncodingShader(const EFBCopyParams& params)
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if (iter != s_encoding_programs.end())
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return iter->second;
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const char* shader = TextureConversionShader::GenerateEncodingShader(params, APIType::OpenGL);
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const char* shader =
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TextureConversionShaderTiled::GenerateEncodingShader(params, APIType::OpenGL);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader)
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