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VideoCommon: Rename TextureConversionShader namespace.
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@ -114,7 +114,7 @@ private:
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// Texture decoding - GX format in memory->RGBA8
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struct TextureDecodingPipeline
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{
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const TextureConversionShader::DecodingShaderInfo* base_info;
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const TextureConversionShaderTiled::DecodingShaderInfo* base_info;
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VkShaderModule compute_shader;
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bool valid;
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};
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