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VideoCommon: Rename TextureConversionShader namespace.
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@ -15,7 +15,7 @@ enum class EFBCopyFormat;
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enum class TLUTFormat;
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struct EFBCopyParams;
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namespace TextureConversionShader
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namespace TextureConversionShaderTiled
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{
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u16 GetEncodedSampleCount(EFBCopyFormat format);
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@ -58,4 +58,4 @@ std::pair<u32, u32> GetDispatchCount(const DecodingShaderInfo* info, u32 width,
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std::string GenerateDecodingShader(TextureFormat format, TLUTFormat palette_format,
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APIType api_type);
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} // namespace TextureConversionShader
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} // namespace TextureConversionShaderTiled
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