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Vulkan: Move swapchain related members from Renderer to SwapChain
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@ -92,9 +92,6 @@ public:
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void PresentBackbuffer() override;
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private:
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bool CreateSemaphores();
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void DestroySemaphores();
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void BeginFrame();
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void CheckForSurfaceChange();
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@ -111,11 +108,6 @@ private:
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bool CompileShaders();
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void DestroyShaders();
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VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
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VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
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VkRenderPass m_swap_chain_render_pass = VK_NULL_HANDLE;
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VkRenderPass m_swap_chain_clear_render_pass = VK_NULL_HANDLE;
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std::unique_ptr<SwapChain> m_swap_chain;
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std::unique_ptr<BoundingBox> m_bounding_box;
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