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NetPlay: Move host input authority logic to client
This is a prerequisite for golf mode, as the client needs to be in control of sending pad states.
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@ -1284,8 +1284,7 @@ bool MainWindow::NetPlayJoin()
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if (server)
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{
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server->SetHostInputAuthority(host_input_authority);
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if (!host_input_authority)
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server->AdjustPadBufferSize(Config::Get(Config::NETPLAY_BUFFER_SIZE));
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server->AdjustPadBufferSize(Config::Get(Config::NETPLAY_BUFFER_SIZE));
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}
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// Create Client
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