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OGL: Move copy_image variable into backend.
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@ -160,7 +160,6 @@ struct VideoConfig final
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bool bSupportsPostProcessing;
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bool bSupportsPaletteConversion;
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bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsCopySubImage; // Needed for partial texture updates
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} backend_info;
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// Utility
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