Update Super Mario Sunshine.

Can't use widescreen hack, and needs native mipmaps.
This commit is contained in:
MofoMan2000
2011-03-06 21:51:27 +00:00
parent 46ff95a7f9
commit e31a30761a
2 changed files with 21 additions and 5 deletions

View File

@ -1,9 +1,9 @@
# GMSE01 - Super Mario Sunshine # GMSE01 - Super Mario Sunshine
[EmuState] [Core] Values set here will override the main dolphin settings.
#The Emulation State. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
[OnFrame] EmulationIssues = needs EFB to Ram
#Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] [ActionReplay]
$All Shines (not working) $All Shines (not working)
045708E8 FFFFFFFF 045708E8 FFFFFFFF
@ -133,5 +133,17 @@ $D-Pad Left For Normal Mario
4240E12C 4DE63F80 4240E12C 4DE63F80
4240E12C 4DE83F80 4240E12C 4DE83F80
00000000 40000000 00000000 40000000
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks] [Video_Hacks]
EFBToTextureEnable = False EFBToTextureEnable = False
[Video_Settings]
wideScreenHack = False
AspectRatio = 0
UseNativeMips = True

View File

@ -68,3 +68,7 @@ PH_ZFar =
[Gecko] [Gecko]
[Video_Hacks] [Video_Hacks]
EFBToTextureEnable = False EFBToTextureEnable = False
[Video_Settings]
wideScreenHack = False
UseNativeMips = True
AspectRatio = 0