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ShaderCache: Implement background shader compilation
This enables shaders to be compiled while the game is starting, instead of blocking startup. If a shader is needed before it is compiled, emulation will block.
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@ -46,8 +46,8 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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Config::GFX_DISABLE_FOG.location, Config::GFX_BORDERLESS_FULLSCREEN.location,
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Config::GFX_ENABLE_VALIDATION_LAYER.location, Config::GFX_BACKEND_MULTITHREADING.location,
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Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL.location, Config::GFX_SHADER_CACHE.location,
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Config::GFX_UBERSHADER_MODE.location, Config::GFX_SHADER_COMPILER_THREADS.location,
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Config::GFX_SHADER_PRECOMPILER_THREADS.location,
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Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING.location, Config::GFX_UBERSHADER_MODE.location,
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Config::GFX_SHADER_COMPILER_THREADS.location, Config::GFX_SHADER_PRECOMPILER_THREADS.location,
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Config::GFX_SW_ZCOMPLOC.location, Config::GFX_SW_ZFREEZE.location,
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Config::GFX_SW_DUMP_OBJECTS.location, Config::GFX_SW_DUMP_TEV_STAGES.location,
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