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ShaderCache: Implement background shader compilation
This enables shaders to be compiled while the game is starting, instead of blocking startup. If a shader is needed before it is compiled, emulation will block.
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@ -18,7 +18,6 @@ AsyncShaderCompiler::~AsyncShaderCompiler()
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// Pending work can be left at shutdown.
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// The work item classes are expected to clean up after themselves.
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_assert_(!HasWorkerThreads());
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_assert_(m_completed_work.empty());
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}
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void AsyncShaderCompiler::QueueWorkItem(WorkItemPtr item)
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