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ShaderCache: Implement background shader compilation
This enables shaders to be compiled while the game is starting, instead of blocking startup. If a shader is needed before it is compiled, emulation will block.
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@ -83,8 +83,8 @@ protected:
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Slope m_zslope = {};
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void CalculateZSlope(NativeVertexFormat* format);
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VideoCommon::GXPipelineConfig m_current_pipeline_config;
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VideoCommon::GXUberPipelineConfig m_current_uber_pipeline_config;
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VideoCommon::GXPipelineUid m_current_pipeline_config;
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VideoCommon::GXUberPipelineUid m_current_uber_pipeline_config;
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const AbstractPipeline* m_current_pipeline_object = nullptr;
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PrimitiveType m_current_primitive_type = PrimitiveType::Points;
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bool m_pipeline_config_changed = true;
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