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ShaderCache: Implement background shader compilation
This enables shaders to be compiled while the game is starting, instead of blocking startup. If a shader is needed before it is compiled, emulation will block.
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@ -120,6 +120,7 @@
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<ClInclude Include="Fifo.h" />
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<ClInclude Include="FPSCounter.h" />
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<ClInclude Include="FramebufferManagerBase.h" />
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<ClInclude Include="GXPipelineTypes.h" />
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<ClInclude Include="ShaderCache.h" />
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<ClInclude Include="UberShaderCommon.h" />
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<ClInclude Include="UberShaderPixel.h" />
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@ -190,4 +191,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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